Hair and temporal eyes
I've been doing some testing to avoid cards and use xgen inside marmoset, so far is working good. The eyebrows are looking quite messy but they're just for testing purposes. Will do a few more iterations and get into the whole hair.
update:
This is just a quick fibermesh I did to test out some geometric hair in marmoset instead of hair cards, similar to unreal with alembic. I'm planning on doing some further tests with xgen but for now im fairly happy with it. Just material values, it doesen't use any input map.
some more work. Gonna jump into the hair now, and then come back to the textures to adjust them and do the final pass.
not much visual change, mostly I've been doing retopos and preping for textures, he is almost done, just left the hands feet and head, after that I'll move onto finishing the "enviro" and assets higpoly.
Art study I'm doing in marmoset trying to achieve the arcane look. Still need a lot of work on the textures but I think it is worth sharing a as a wip at this point.
Some more changes.
mostly worked the hands area, with the glove and new hands, also did a bit of work on overall composition by changing a few elements, and some work here and there, also touched a bit the light, but still need to darken everything to look more like a night scene, just waiting on having the base textures to do so.
Been triying some new shots, so here is also a closeup.