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new personal project

Work In Progress / 16 July 2023

Been playing around with this. Started as a rastically different piece, but I'm working it as I go, so could keep changing onto something different again, even though it feels as a more solid piece now.


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The quarry

General / 27 June 2022

Glad to have collaborated in the production of The Quarry as a Lead Character Artist while working at 2K Valencia. It's been a real privilege and honor to have worked on such an awesome project!





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Link | update 11

Work In Progress / 14 March 2022

Hair and temporal eyes








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Link | update 10

Work In Progress / 23 February 2022
More renders.







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Link | update 9

Work In Progress / 14 February 2022
Some wips. Still trying to balance the color and light balance between monitors.

















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Link | update 8

General / 10 February 2022

update time



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Link | update 7

Work In Progress / 24 January 2022

I've been doing some testing to avoid cards and use xgen inside marmoset, so far is working good. The eyebrows are looking quite messy but they're just for testing purposes. Will do a few more iterations and get into the whole hair.


update:


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Marmoset 4 geometric hair

Work In Progress / 14 December 2021

This is just a quick fibermesh I did to test out some geometric hair in marmoset instead of hair cards, similar to unreal with alembic. I'm planning on doing some further tests with xgen but for now im fairly happy with it. Just material values, it doesen't use any input map.




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Mylo | Arcane art study 2

Work In Progress / 30 November 2021


some more work. Gonna jump into the hair now, and then come back to the textures to adjust them and do the final pass.





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Link | update 6

General / 29 November 2021

not much visual change, mostly I've been doing retopos and preping for textures, he is almost done, just left the hands feet and head, after that I'll move onto finishing the "enviro" and assets higpoly. 



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