Been playing around with this. Started as a rastically different piece, but I'm working it as I go, so could keep changing onto something different again, even though it feels as a more solid piece now.
Been playing around with this. Started as a rastically different piece, but I'm working it as I go, so could keep changing onto something different again, even though it feels as a more solid piece now.
Glad to have collaborated in the production of The Quarry as a Lead Character Artist while working at 2K Valencia. It's been a real privilege and honor to have worked on such an awesome project!
I've been doing some testing to avoid cards and use xgen inside marmoset, so far is working good. The eyebrows are looking quite messy but they're just for testing purposes. Will do a few more iterations and get into the whole hair.
update:
This is just a quick fibermesh I did to test out some geometric hair in marmoset instead of hair cards, similar to unreal with alembic. I'm planning on doing some further tests with xgen but for now im fairly happy with it. Just material values, it doesen't use any input map.
some more work. Gonna jump into the hair now, and then come back to the textures to adjust them and do the final pass.
not much visual change, mostly I've been doing retopos and preping for textures, he is almost done, just left the hands feet and head, after that I'll move onto finishing the "enviro" and assets higpoly.